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- on someButton3
- -- テゥgテツ「テッツセ -------------
- -- if someButton3() then テ
wテ閲テ運テ嘉ャテ邃「テ「テシテナステテ催テステテテ②ティテ テウテケテツ敕テ敕テ暗③テ
x
- -- ティテ テウテケ
- -- :
- -- end if
-
- put item 1 of the name of cast the castNum of sprite clickOn() into cName
- repeat while stillDown()
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() = the number of cast (cName & ",D")
- else
- set the castNum of sprite clickOn() = the number of cast cName
- end if
- updatestage
- end repeat
- set the castNum of sprite clickOn() = the number of cast cName
- updatestage
- if rollOver(clickOn()) then return TRUE
- return FALSE
- end someButton3
-